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Gigantic Games 2
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Gigantic Games 2.iso
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knightstour
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kintro
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1994-12-23
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INTRODUCTION
You will not need to know all the rules of chess to be able to attempt this
puzzle, but you will need to know the moves of a knight and how a pawn
captures.
The black pawns can capture any piece that is one square diagonally away
from them and in front of them. In the diagrammed position they will be
capturing down the board. Therefore they can capture(or control) the squares
Southwest or Southeast of them. In the puzzle, these squares, as well as the
squares the pawns occupy, are out of bounds to the white knight.
The knight move is difficult to explain. It moves half way between moving 2
squares in a straight line and moving 2 squares in a diagonal line. It moves
in a kind of L-shape. Another way to describe it is that it moves one square
straight and one diagonally. It can jump over intervening pieces are either
colour. Anyway, attempting the puzzle is a good way to learn how the knight
moves!
THE KNIGHT AND FOUR PAWNS PUZZLE
The object of this puzzle is to move the knight around the board, from the
a1 square to the a8 square.
The black pawns never move. The white knight is not allowed to capture any
of the black pawns or move to a square where the knight can be captured by
a pawn.
It is important to remember that the pawns are coming down the board!
If you attempt to do either of these, the Amiga will disallow your last move
and give you an error message.
The next destination square for the knight will be marked by a white 'X'.
The knight will aim to get to all the squares in the bottom row, from left
to right. it will then goto the squares in the second row in the reverse
direction.
Each time the row changes, the direction will be reversed.
Of course, squares occuppied or controlled by black pawns are never
destination squares.
After having solved it, the object is to it as quickly as possible.
You can take as many moves as you like to reach a destination square, but
the squares must be done in order.
TIPS
On an open board it takes a knight 2 moves to reach a square, one square
away diagonally or two squares away orthogonally, 3 moves to reach an
adjacent square and 4 moves to reach a square, two squares away diagonally.
In the puzzle, the presence of the black pawns will compound this.
The shortest number of moves needed to reach the next target square is 2 and
the most needed is 5.
INSTRUCTIONS
Before the puzzle starts you will be asked what level of difficulty you
want. The number you choose is also the final row you will reach and can be
anything between the first row and the last row.
To move the knight, just click on the square you want to move it to with the
left mouse button. If it is a valid move, the knight will move to that
square!
To quit at any stage, just use quit from the pull-down menu.
Have fun and good luck!